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Old May 03, 2006, 06:34 AM // 06:34   #21
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I'm using Mantra of Resolve!
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Old May 03, 2006, 06:42 AM // 06:42   #22
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d'oh! mesmers may have hardly any armor but their defense skills make up for it more than enough.

But back on topic. The way I look at mesmer attributes is Inspiration manipulates energy and Fast cast is self explanatory. Domination is more about hexes that deal in-direct damage and illusion is about hexes that deal more degen. Anything in between illusion and domination can be applied to both hence empathy or clumsiness. I mean the mesmer build is kind of unique to Guildwars as you can't really find anything else like it in any other RPG.
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Old May 03, 2006, 07:24 AM // 07:24   #23
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And they're saying that the profecies contain the typical 6 core professions of any standard RPG game...

Mesmers Rock^^
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Old May 03, 2006, 12:54 PM // 12:54   #24
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HMMM avarre id really like to hear your fancy complicated description fo the skill Distortion... Mayb you distort your positioning to the enemy causing them to believe you are where you arnt, and therefore they attack the wrong area, you loose energy because it takes skillt o maintain an illusion specially when someone is cutting thru it with a sword or axe? btw, Distortion = coolest skill ever vs wars when you have 16 illusiion, they are doomed
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Old May 03, 2006, 02:05 PM // 14:05   #25
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Distortion is pretty simple.

It blurs your form by creating a blanket illusion around you, making attacks that seem like they would strike go through nothing but air. This is characterized by the purple whirling when you activate it... thats the illusion wrapping around you and displaying you as a blurred, shifting figure.

Every time someone swings through the illusion, energy has to be used to repair the illusion and maintain its integrity.
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Old May 03, 2006, 05:44 PM // 17:44   #26
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I can make sense of most mesmer skills and the relationship between their name, their dependant skill line, and their effect. The only thing I'm having difficulty understanding is: how does distracting someone with diversion stop them from using a skill for a certain amount of time. If they're really distracted/diverted, shouldn't they stop attacking/moving all together as their thoughts are apparently directed elsewhere? Why does it only trigger on after an oppenent's action instead of taking on an entirely different function like adding on a percent of failure on an opponents skills, or lowering the effectiveness of skills/spells (lack of focus = lower spell effeciency)?
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Old May 04, 2006, 12:25 AM // 00:25   #27
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Quote:
Originally Posted by What if...
I can make sense of most mesmer skills and the relationship between their name, their dependant skill line, and their effect. The only thing I'm having difficulty understanding is: how does distracting someone with diversion stop them from using a skill for a certain amount of time. If they're really distracted/diverted, shouldn't they stop attacking/moving all together as their thoughts are apparently directed elsewhere? Why does it only trigger on after an oppenent's action instead of taking on an entirely different function like adding on a percent of failure on an opponents skills, or lowering the effectiveness of skills/spells (lack of focus = lower spell effeciency)?
It sorta makes sense, if you look at it the right way. By casting diversion, the mesmer (you) makes "target foes" focus not on the skills they use, but what they were doing before and after... That is to say, attacking and/or using other skills. Because they've diverted their attention away from the skill they just used. See?

Or if you like, it allows the mesmer to create a localized time-distortion around that person, causing the skill to recharge normally within the confines of the distorted space, but according to the accepted "real-time" flow it proceeds at a slower pace.

It's kind of like walking into the bathroom and finding yourself in front of the toilet, even though you went in with the intention of brushing your teeth or perhaps combing your hair.
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Old May 04, 2006, 01:17 AM // 01:17   #28
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Probably because of a balancing issue having to do with the skill Mantra of Concentration. If you could increase the duration of too many good hexes, you'd be too powerful. Thus, they put the too powerful skills like empathy and backfire into domination. Why else would it be called that?
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Old May 04, 2006, 02:01 AM // 02:01   #29
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Quote:
Originally Posted by Avarre
Distortion is pretty simple.

It blurs your form by creating a blanket illusion around you, making attacks that seem like they would strike go through nothing but air. This is characterized by the purple whirling when you activate it... thats the illusion wrapping around you and displaying you as a blurred, shifting figure.

Every time someone swings through the illusion, energy has to be used to repair the illusion and maintain its integrity.
I actually wrote some fan fiction describing the events of Distortion (and Illusionary Weaponry). Check chapters 8 and 9 here http://www.guildwarsguru.com/forum/s...d.php?t=127378
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Old May 08, 2006, 01:06 PM // 13:06   #30
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Quote:
Originally Posted by Dragannia
No attribute is set to a particular counter. Realistically, IMO Clumsiness and Ineptitude should be under Domination, but I can understand why Ineptitude is Illusion (since it sorta Blinds them, and you can't really explain how it Blinds them if it's under Domination). Empathy punishes someone for doing something- it belongs in Domination.

possibly a gimp mask
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